Allow neaby ZEDs to sprint / get frustrated and increase their damage by 20% (x1.2, by 50% on self boost). Note: Grab move featuring slight movement towards an enemy. Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team. Bash: Rally, causes all nearby AI Zeds in a 10m radius to instantly rage and begin sprinting at Survivors. Primary + Sprint: Ducks then slashes with both arms. Primary: 2-hit clawing attack, can be done while moving. Although the damage multiplier is miserable. They are also less resistant to damage from certain tier 1 weapons and are extremely weak against Caulk n' Burn.Īlpha Clots are neutral to fire and are significantly resistant to piercing, microwave and explosive damage types.Īlpha Clots resist to every type of ballistic weaponry but most notably weak against assault rifles and resistant to handguns.Īlpha Clots are extremely vulnerable against Firebug's Caulk n' Burn and heavy (blunt) attacks of Berserker's Crovel Survival Tool.Īlpha Clots are neutral to certain starting weapons and are notably vulnerable against default 9mm Pistol and Field Medic's HMTech-101 Pistol.Īlpha Clots have only one weak spot, which is the head. Player-controlled Alpha Clots have a wide variety of damage type resistances and are neutral to fire-based weapons. For kill reward calculations read Dosh Mechanics.ĭue to Game Conductor mechanics, player-controlled Alpha Clots have their health modified based on the average level of the Survivor team.
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